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<=- back to home -=>
friendly  codes
( FC list )




Table Of Contents
 
1. Ship Friendly Codes

2. Planet Friendly Codes
 
  All friendly codes are case-sensitive: "NAL" for example is not the same as "nal". Unless stated otherwise, friendly codes work for shareware players as well as registered players. Friendly codes containing ASCII codes that cannot be typed in directly from the keyboard (characters like ë, , æ and such) are not allowed. Friendly codes containing one ore more of such characters will be reset to 'AAA'. All codes are working with the newest THost-version. Codes marked by a * do not work in shareware version.

 
Table Of Contents




Ship Friendly Codes · Alchemy Codes
FC Description

ald

alchemy duranium - Ship will generate only Duranium *

alm
alchemy molybdenum - Ship will generate only Molybdenum *

alt
alchemy tritanium - Ship will generate only Tritanium *

NAL
No Alchemy - Ship will not generate minerals out of supplies *

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Ship Friendly Codes · Alliance Codes
FC Description

ff#


friendship for # - alliance with race # (# = 1-9, a-b):
  • allied minefields will not be scanned
  • allied planets/ships will not be attacked (even if Primary Enemy or KILL! is set)


  • FF#


    Friendship For # - alliance with race # (# = 1-9, a-b):
    Ally will receive ship data of own race in his RSTs

    ee#

    enemy evil # - cancels existing alliance with race # (# = 1-9, a-b)

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    Ship Friendly Codes · Battle Codes
    FC Description

    NTP


    No TorPedos - Ship won't use torpedos/fighters in battle


    100
    -
    999

    use 100-999 as FC to influence the order your ships shall fight. The smaller the number the earlier the ship will fight. If no FC activated ship will fight in order of their ship ID's.

    Do not use 000-100 because they are reserved by TimHost!

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    Ship Friendly Codes · Transfer Codes
    FC Description

    bdm


    beam down money - beams all money from ship to planet (own, allied, enemy)

    btf

    beam transfer fighters - beams all fighters on board to other fighter ships at the same position (own, allied, enemy)

    btm

    beam transfer money - beams all money from ship to ship(s) (own, allied, enemy)

    btt

    beam transfer torpedos - beams all torpedos on board to other torpedo ship(s) at the same position (own, allied, enemy)

    bum

    beam up money - beams all money from planet to ship(s) (own, allied, enemy)

    gs#

    give ship to # - give ship to race # (# = 1-9, a-b)

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    Ship Friendly Codes · (Web-) Minelaying
    FC Description

    md#


    minefield done # - uses # * 10 torpedos to lay minefield *

    mdh

    minefield done half - uses half of the torpedos on board to lay minefield *

    mdq

    minefield done quarter - uses a quarter of the torpedos on board to lay minefield *

    mf#

    minefield friendlycode # - All minefield's FCs are set to to 'mf#' (# = 1-9, a-z)

    mi#

    minefield in order of # - uses all torpedos on board to lay a minefield of race # (# = 1-9, a-b)

    msc

    minefield s coop - if Mission is set to 'Mine Sweep' and enough space for torps on board the minefield the ship is flying trough is converted back to torpedos *

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    Ship Friendly Codes · Miscellaneous
    FC Description
    cln

    clone ship - if still free ship slot are available an captured ship of another race can be cloned. All minerals as if it were normaly build are needed and twice the amount of money. Privateer & Crystal People cannot clone ships!


    HYP


    HYPERJUMP - B200 Jumpship, PL21 Jumpprobe, Falcon Jumpship (Cyborg, Empire, Rebels) Mission to do a 350 LJ-Jump. 50KT of fuel on board needed.

    lfm

    load fighter minerals - ROBOT/REBEL/COLONIES COMMAND: beams up 3KT Tritanium + 2KT Molybdenum + 5KT Suplies for each fighter to build

    nbr

    no boarding - PRIVATEER/CRYSTAL PEOPLE COMMAND: warships won't use tractor beam to board enemy ships

    pop

    pop ship - FASCIST COMMAND (D19/Sabre): ship will explode after movement

    trg

    target ship - FASCIST COMMAND (D19/Sabre): ship will explode after movement if an cloaked enemy ship is at same position and ship is set to "PE: this race" or mission "KILL!"

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    Planet Friendly Codes · Battle Codes
    FC Description

    ATT


    ATTACK - planet will attack all enemy ships arriving at the planet with a minimum of 1KT fuel (except those immun to planet attack: Fascist, Rebel)

    NUK

    NUKE ship - planet will attack all enemy ships arriving at the planet no matter if they have fuel on board or not (except those immun to planet attack: Fascist, Rebel)

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    Planet Friendly Codes · Miscellaneous
    FC Description

    con


    configuration - host will resend hconfig-configuration

    dmp

    dump - starbase converts all ship-parts back to minerals

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