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EfNet Wars
( game configuration )



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host setup

TOURGEN V1.04 galaxy [README]
addons EXPLORE! V0.96b [README]

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UNIVERSE SETUP
 starting money on homeworld                  15.000

 homeworld population                         3.000.000

 crystal people's homeworld climate           desert like (100 C)

 homeworld have star bases                    yes

 starting engine tech on homeworld            1

 number of free ships in the beginning        0

 planetary friendly codes                     randomized
TOURGEN SETUP
#  Tourney Game Data Generator
#
#  This program will make an identical 11 armed galaxy.
#  Each arm will have the same natives and minerals on each planet.
#  The planets can be mixed so that the XYs match in each arm but
#  the minerals and natives of each XY will be different.
#
#  Either way each arm will consist of the same amount of natives and
#  minerals.
#
#  The core planets will be randomized with no real pattern.
#
#  The defaults will generate an set of arms with an inverted cones
#  leading to the core area.
#
#
#  Comments are allowed and should start with a # to designate comment
#  line.  Also, all variables must be listed with the " = " in between
#  the variable and the value.
#
#
#

#  Map Shape and Arms Data
#

#  Shape is  0 = Cone or 1 = wedge
Shape = 0

PlanetsPerRace = 40

#  32 Degrees allows no buffer inbetween wedge shaped arms with 11 races.
MaximumArmDegree = 24

#
#  Radius determines how big the cones or wedges will be.
#  Inner Radius is the maximum distance from the center the extra
#  planets will be allowed to be placed.
#

#  Outer 500 - 1000
OuterRadius = 990

#  Inner 200 - 500
InnerRadius = 250

#  HW 200 - 1000
HomeWorldRadius = 750

#
#  Homeworld Data
#

HWNeu = 5000
HWTri = 2500
HWDur = 2500
HWMol = 2500

HWMC = 15000

HWSupplies = 100

HWClans = 30000

HWPercentOnSurface = 33

#
#  Arm Planet Data
#

AMinNeu = 250
AMaxNeu = 5000

AMinTri = 250
AMaxTri = 4000

AMinDur = 250
AMaxDur = 4000

AMinMol = 250
AMaxMol = 3000

APercentOnSurface = 5

#
#  Core Planet Data
#

CMinNeu = 125
CMaxNeu = 10000

CMinTri = 125
CMaxTri = 8000

CMinDur = 125
CMaxDur = 8000

CMinMol = 125
CMaxMol = 6000

CPercentOnSurface = 10

#
#  Native Data
#

PercentNativesOnArmPlanets = 60
PercentNativesOnCorePlanets = 40
GENERAL SETUP
 Recycle rate of colonizing ships             75 %

 Odds of a large meteor impact                2 %

 Mine fields                                  YES

 Web Mine Fields                              YES

 Alchemy Ships                                YES

 Delete old messages                          NO

 Disable all passwords                        NO


Ground Combat Attack Ratios
 The Solar Federation                         1  : 1

 The Lizard Alliance                          30 : 1

 The Empire of the Birds                      1  : 1

 The Fascist Empire                           15 : 1

 The Privateer Bands                          1  : 1

 The Cyborg                                   1  : 1

 The Crystal Confederation                    1  : 1

 The Evil Empire                              1  : 1

 The Robotic Imperium                         1  : 1

 The Rebel Confederation                      1  : 1

 The Missing Colonies of Man                  1  : 1

 
Ground Combat Defense Ratios
 The Solar Federation                         1  : 1

 The Lizard Alliance                          10 : 1

 The Empire of the Birds                      1  : 1

 The Fascist Empire                           5  : 1

 The Privateer Bands                          1  : 1

 The Cyborg                                   1  : 1

 The Crystal Confederation                    1  : 1

 The Evil Empire                              1  : 1

 The Robotic Imperium                         1  : 1

 The Rebel Confederation                      1  : 1

 The Missing Colonies of Man                  1  : 1

 
Free Starbase Fighters
 The Feds                                     0

 The Lizards                                  0

 The Bird Men                                 0

 The Fascists                                 0

 The Privateers                               0

 The Cyborg                                   0

 The Crystal People                           0

 The Evil Empire                              5

 The Robots                                   0

 The Rebels                                   0

 The Colonies                                 0

 
Mineral Mining Rates
 The Feds                                     70 %

 The Lizards                                  200 %

 The Bird Men                                 100 %

 The Fascists                                 100 %

 The Privateers                               100 %

 The Cyborg                                   100 %

 The Crystal People                           100 %

 The Evil Empire                              100 %

 The Robots                                   100 %

 The Rebels                                   100 %

 The Colonies                                 100 %

 
Tax Collection Rates
 The Feds                                     200 %

 The Lizards                                  100 %

 The Bird Men                                 100 %

 The Fascists                                 100 %

 The Privateers                               100 %

 The Cyborg                                   100 %

 The Crystal People                           100 %

 The Evil Empire                              100 %

 The Robots                                   100 %

 The Rebels                                   100 %

 The Colonies                                 100 %


Race Advantages
 Rebels build fighters in space               YES

 Colonies build fighters in space             YES

 Robots build fighters in space               YES

 Cloaked ships may be Robbed                  NO

 Empire's Dark Sense range                    200 LY

 Lizards can use hiss mission                 YES

 Rebels can use ground attack                 YES

 The Feds can super refit                     YES

 Cyborg assimulation rate                     100 %

 Colonial fighter mine sweep rate             20

 Colonial fighter can sweep webs              NO

 Effect of HISSS mission                      5

 Rob mission failure rate                     1 %

 Planets can attack Rebel ships               NO

 Planets can attack Fascist ships             NO

 Science ship bonus                           YES

 Fed crew bonus                               YES

 
Ranges and Rates I
 Odds that a cloak will fail                  0 %

 Fuel used to cloak                           5

 Ships without fuel can move                  YES

 Ship visible range (StarCharts)              300 LY

 Sensor mission range                         200 LY

 New natives will appear                      YES

 Planetary 'NUK' friendly codes               YES

 Overpopulations eat supplies                 NO

 Isotope Trans-uranium Mutation rate          5

 Planetary structures decay rate              25

 Web mine decay rate                          5 %

 Mine field decay rate                        5 %

 Odds of hitting a mine per L/Y               1 %

 Odds of hitting a web per L/Y                5 %

 Maximum mine field radius                    150 LY

 Mine detect range                            200 LY

 Mines destroy enemy mines                    YES

 
Ranges and Rates II
 Engine tech boosts shield power              NO

 Engine tech boosts shield power %            50

 Mine field sweep rate                        4

 Web mine field sweep rate                    3

 Mine field sweep range  (LY's)               5

 Web mine field sweep range (LY's)            0

 Cloaked ship will hit mine odds              0.5 %

 Amount of damage that prevents cloak         1

 Ships with one engine can tow                NO

 Hyperdrive ships                             YES

 Climate death rate                           10 %

 Planets have gravity wells                   YES

 Crystal people like desert worlds            YES

 Normal mines destroy web mines               NO

 Climate limits population                    YES

 
Meteor Impacts
 Odds of small meteor impact on all           2 %

    Minimum Neutronium                        10 KT

    Minimum Duranium                          10

    Minimum Tritanium                         10

    Minimum Molybdenum                        10

    Maximum Neutronium                        200

    Maximum Duranium                          200

    Maximum Tritanium                         200

    Maximum Molybdenum                        200

 Number of LARGE meteors impacting            0

    Minimum Neutronium                        100

    Minimum Duranium                          100

    Minimum Tritanium                         100

    Minimum Molybdenum                        100

    Maximum Neutronium                        10.000

    Maximum Duranium                          9.000

    Maximum Tritanium                         9.000

    Maximum Molybdenum                        7.000

    Send Meteor Messages                      YES


Cloning and Other
   Maximum income per planet                  10.000 MC

   Ion Storm activity                         5 Storms

   Firecloud Warp Chunnel                     YES

   Advanced Birdmen Super Spi                 YES

   Ion storms hide minefields                 YES

   Glory device (D19, Saber)                  YES

   Loki Class Anti-cloaker function           YES

   Lady Royale Gambling Ship                  YES

   Cloaked ships can attack                   YES

   Ship Cloning                               YES

   Crystal/Privateer Boarding Party           YES

   Star Destroyer Imperial Assult             YES

   Cobol class free fuel per LY               2 KT

   Aries can convert minerals to fuel         YES

   Bioscanners                                YES

   Hull Tech not slowed by mine hits          7

   Loki Decloaks BirdMen Ships                NO
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